

Each of these quests should help you get your feet wet in the Mojave, learn the lay of the land and earn some early caps and equipment for your journey to New Vegas. Primm, on the other hand, will force you to take the town back from a group of rogue Powder Gangers and then decide on who the ideal sheriff for the town would be.

The NCR prison will let evil characters make some new friends in the region and fight the NCR, or allow double agents to get some intel on the prison and join the NCR assault to seize it. And if you’re following the traditional path, you’ll soon be able to do a few missions at the NCR prison or the nearby town of Primm. Your first trip outside in Goodsprings will introduce you to a war with the local branch of the Powder Gangers and a particularly nasty trap set by Barton Fink.

There are a couple of simple quests to get you started once you come to life in the Mojave Wasteland. "That kind of work and investment is not easy to do, and at Obsidian, we didn't have the manpower to make that happen.Starter Quests - Goodsprings, NCR Prison and Primm "Kudos to Kazopert for his mod," Avellone said.

There is one way to get a taste of life after New Vegas: FPGE – Functional Post Game Ending, a mod we looked at in April that changes the game world in accordance with the choices you've made. But an evaluation of that revealed that it would likely break a number of scripts (companion weapon removal, teleportation scripts), and even scripts for the other DLCs that automatically removed companions from your party."Īvellone said he actually offered to pay for one of the development milestones himself in order to enable more time to polish the core game, but the offer was refused because it would have meant delaying the DLC releases. "That said, we did look at potential minor additions where we could, including a reserved save game slot before Hoover Dam (which we were able to do), and looking into adding Ulysses as a companion you could take back into the main game from the DLC. The most we could manage was level-scaling for key enemies (like the Legate) with the introduction of the new level caps in the DLCs, since the additional levels made the previous boss fights too easy for the player," Avellone said. by creating post-Hoover Dam option, even in a minimal fashion. But it was clear we'd be putting the already shaky game stability at risk. "We did examine all the logistic impacts of doing post-game content with limited resources.
