Raising the Bar has a short story made by Marc Laidlaw, Half-Life 2's writer, about a battle for a location called "Weather Control" (or "Weather Station"). While its maps no longer exist, there are some hints as to what it would be. Spire is also mentioned in oldtrans.txt and has its own skybox, suggesting development advanced enough for it to get a unique skybox. No maps of this location have been found in the WC Mappack.
The WC Mappack contains an empty folder called "spire". There are so many maps, it's impossible to list them all here. When run through Hammer, most maps can be compiled but will be missing textures and models. VMF files (the editable sources of a map), all at different stages of completion and dates, from mid-December 2000 to around mid-2003. Leaked with the prototype was a collection of. The real gold here is the many unused and obsolete resources, ranging from textures to weapons to unique characters, that were still in the game's files when this build was leaked.įrom early versions of final maps to E3 2003 presentation leftovers, this prototype has it all. Now, it's a curiosity to poke around and explore, not something to insult Valve with. When Valve discovered they had been compromised and cut Gembe's connection in late September 2003, he quickly released what he could online before authorities apprehended him, including this prototype.īack in the day, this leak was a major black eye for Valve, not only for allowing themselves to be compromised in the first place (especially in such a way), but also for showing that the game was in no way complete by the time Septemthe game's original release date - rolled around. It, along with the Source Engine's source code and several other Valve-related files, were leaked by Axel Gembe, a German hacker that had managed to get into Gabe Newell's account because of an easy to figure out password and began collecting and monitoring what Valve was up to.
The Septembuild of Half-Life 2 was compiled more than a year before the game's release.